Is the New Click Tech Actually Worth It
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Logitech's PRO X2 SUPERSTRIKE promises something genuinely new: a click system that could make you faster. After extended competitive sessions and daily use, here's whether it actually delivers.
Build Quality
At 61 grams, the Superstrike sits on the heavier side by today's standards, but that's easy to justify once you see what's inside. Dual haptic motors and inductive sensing coils for both main buttons are additions that simply didn't exist in the Superlight 2. The weight is a direct result of the technology, not a lack of effort to slim it down.

In hand, the shell feels solid with no obvious weak points. Main button fitment is slightly more refined than the Superlight 2, and the coating has a touch more grip appreciated during longer sessions. Grip tape should only be necessary if you have particularly sweaty hands.
Over time, a few issues became apparent. In colder environments, there's creaking when applying pressure to the shell. Button wobble is present toward the rear, and there's a small amount of side-to-side movement, though nothing that became a real issue in-game.
Side buttons are mushy with noticeable pre-travel. Usable, but not premium a consistent criticism across the entire GPX lineup for years.
Shape & Comfort
The shape is the same mold Logitech has been using since the original PRO Wireless. Whether the Superstrike fits you is essentially the same question as whether the GPX fits you. It works across claw, relaxed claw, and fingertip grip styles, and some palm grip depending on hand size.
The button height is on the taller side, tilting the wrist upward noticeably when resting on the mousepad. Medium to large hands will feel right at home. Smaller hands will find maneuverability a real issue as the mouse is wide and rounded in a way that makes precise movements harder, and if you've struggled with the GPX shape before, the Superstrike won't change that.

The dimples on the sides of the shell are subtle, but they provide a consistent reference point for grip, especially when making small corrections or changing direction during tracking.
One clear advantage is fatigue reduction. Because the grip isn't locked into one specific position, you can shift your hand slightly throughout a long session. Combined with the reduced click force from HITS, finger tension was significantly lower after extended hours compared to mechanical switch mice.
Weight & Balance
61 grams sounds reasonable on paper, but the distribution is where things get complicated. Because of where the HITS system sits inside the mouse, the weight is shifted noticeably toward the front. At lower sensitivities, this front-heavy balance makes the mouse feel sluggish when swiping, as the centrifugal force pulls the weight outward. Coming from anything under 50 grams you'll feel this immediately.
After the initial novelty of the new click system settled around the one month mark the weight became harder to ignore, especially when switching back and forth with lighter options. It's not a dealbreaker for everyone, but it's the one thing about this mouse that no setting or accessory can fix.
Skates
The stock skates are made from UHMW-PE, a material that holds up better than PTFE on glass surfaces and wears down more slowly. On glass they feel controlled, smooth, and predictable. On cloth they're acceptable out of the box, but deteriorate quickly after just two days on a smooth glass pad there was already visible wear, and on cloth they feel slow and muddy compared to PTFE alternatives from the start.
The base plate no longer has the raised ridges that plagued the Superlight 2, which is a genuine improvement for softer pads, but the base isn't fully flat. Aftermarket skate options are limited to Superlight 2 shaped skates or dots under 6.5mm in diameter.

My recommendation is to pull the stock skates off and replace them based on your surface. If you're on cloth, Jade skates are a popular pick for a faster and more effortless glide that cuts through the extra friction of a textile surface. If you're on glass, more controlled options from Xraypad and UWS offer better stopping power and precision on an already fast surface. Our Superstrike Collection covers both, with options suited to whatever surface you're running.
HITS: What It Is
At the core of the Superstrike is Logitech's Haptic Inductive Trigger System (HITS). There are no mechanical switches inside this mouse. Instead, a coil attached to each main button moves within an inductive sensor field, allowing the firmware to detect press depth with analog precision. The moment your chosen actuation point is reached, the click registers. A small haptic motor delivers tactile feedback so your finger still feels the click.
Independent testing confirms Logitech's 30ms claim. At the lowest actuation setting, end-to-end latency averaged just under 10ms. Even at mid-range settings like level 4 or 5, the Superstrike still outpaces most conventional switches.
Real World Performance
In most competitive scenarios, you're already pre-tensing your finger as a target approaches your crosshair. A well-calibrated player on any decent mouse naturally closes a large portion of that pre-travel gap, and my testing against SPDT switch mice with proper technique showed results that were virtually identical at the top end.
I used the actuation setting at 3. Anything lower than that and misclicks tended to happen.
Where HITS made a more convincing and consistent case for me was tension management. The reduced actuation force means your hand stays more relaxed over long sessions. After a few hours, the difference in finger fatigue compared to a mechanical switch is noticeable, and for anyone jumping in after a long day when their hands aren't warmed up, that lower force requirement is genuinely useful, arguably a more reliable benefit than the raw latency numbers in Logitech's marketing.

Rapid trigger on a mouse works differently to what keyboard players might expect. The main gain is that re-pressing the click registers before the button has fully rebounded to its starting position, meaning faster tap-fire and more consistent click spam without waiting on the physical reset of a mechanical switch. It's most useful in games with high fire rates and least useful in tracking-heavy games where the initial click is held anyway. Worth enabling, but the felt difference is subtle compared to the actuation point adjustment, which does more of the heavy lifting.
One specific use case worth highlighting is click timing games like CS2 and Valorant. At a well-dialed actuation setting, the clicks feel immediate in a way that's hard to describe without trying it. I found myself clicking before I'd consciously decided to, which I'd attribute to a combination of well-calibrated actuation and reduced finger tension improving reaction time. Likely both.
The case for HITS gets more convincing in games with uncapped fire rates or mechanics that reward rapid re-clicking. In Fortnite, where left click handles shooting, building, editing, and taking walls in quick succession, the combination of lower actuation and rapid trigger compounds in a way it simply doesn't in a slower-paced tactical shooter. That's the strongest real-world argument for the technology outside of benchmark conditions, and it's where players consistently report the biggest felt difference.
Software & Battery
G HUB handles all configuration and the UI is genuinely well done. A live mouse diagram shows how far down you're pressing each button in real time, making actuation tuning much more intuitive than guessing. Preset sharing lets you save and send your configuration useful for anyone who wants a starting point from someone they trust.

One thing to be aware of: HITS settings need to be saved to onboard memory manually through the software if you want them to persist without the app running. It's a simple step but easy to miss, and skipping it means the mouse loads an older profile when G HUB is closed.
Battery life at 2K polling with haptics on low lands around a week of use. Push to 8K polling with stronger haptics and you're charging every two to three days. Wired use caps at 1K polling, and the software lacks sensor rotation and fine liftoff distance adjustment. Those omissions are noticeable.
Who Is This For
- Already like the GPX shape
- Play tap-heavy games (CS2, Valorant, Fortnite)
- Value silent main buttons
- Suffer from hand fatigue in long sessions
- Want to experiment with actuation tuning
- Prefer mice under 50g
- Haven't clicked with the GPX shape before
- Play low sens where front-heavy balance shows
- Rely heavily on a consistent scroll click
- Want to wait for gen 2 refinements
One underrated reason to consider it is the silence. The haptic feedback produces no audible click, making this one of the quietest main buttons on any gaming mouse right now. If you game with open-back headphones or just prefer a quieter setup, that alone is a legitimate draw that has nothing to do with actuation latency.
It's worth remembering that this is first generation technology. Competing brands will develop similar systems, future iterations will refine the implementation, and the price point will come down. If you're on the fence, waiting is a reasonable call.
"The technology inside the Superstrike is genuinely new and genuinely effective. The mouse it lives in hasn't kept pace with it. If Logitech puts HITS into a lighter, more refined shell in the next generation, the conversation changes completely."